So, before I get into any of the system stuff first, let me start with a small visual change that I did for this week. This is a very minor change, but I reduced the amount of light source inside the main scene from four to just one, so it can amplify the horror vibe of the game. 

New lighting (Without the PC light source)

New lighting (With the PC light source)

This is a very small change, but I believe this really helped with amplifying the vibe that the game is going for.
Alright, now that's over with, now with the fun stuff. So, I created a new system for getting the notes; before, it was just copying the note object housed in the scene's hierarchy.

Previous Code

Now, it loads an external csv text file from the resource folder and applies that to the pre-made note template prefab. Here's the new code : 

New code 

Example CSV file

Footage of a note system using data from a CSV file. 

Now, the scene does not need to house everything locally. Which might help with the development process and make it much simpler. 

Similarly, for the photo apps, where before the scene contained individually window screen game objects containing different photo PNGs, now I've made it so that it only needs one prefab object, and the pictures switch out according to the access point (which is the picture app icons). 

Easy, right?

Okay, so this is about it for this week. To be honest, it hasn't been the most productive week so far, but I'm happy that I got this stuff done. For the next week, I'll be working on the initial starting cutscene for the game and also making sure the content that I currently have works okay. And after that, I'll start working on producing new content for the game. 

Thanks for reading :)
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